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Creativity can be portrayed as a function of knowledge multiplied
by imagination (to create options) and judgment (to evaluate options).
Drs. Parnes, Noller and Biondi in 1977 suggested this simple equation
for creativity as a model: C = K x I x E. This equation suggests
that for one to solve problems creatively, one must first have
appropriate knowledge (K). Secondly, the bits and pieces of this
knowledge can be transformed by one's imagination (I) into various
new, different combinations called ideas, options, points of view,
etc. This is analogous to how the bits and pieces of colored glass
in a kaleidoscope are rearranged into new different combinations
called patterns by spinning the drum. Thirdly, evaluation (E)
is needed. One must exercise judgment to select the most appropriate
ideas, options, point of view, etc. for implementation or further
development.
Let's first focus on
the knowledge component of the equation. How people gain
knowledge (learn) is personal and individualistic. That is, the
bits and pieces of knowledge a person absorbs and retains can
be gained in contrasting ways. One way is by direct, concrete
experience. This can best be described as getting personally involved
in the task at hand and "getting one's hands dirty." The opposite
way is by detached, abstract thinking, by standing back, observing,
analyzing and theorizing to understand.
Second, let's focus on
the imagination and judgment components. How people use
knowledge is also very personal and individualistic. It is suggested
that there are two opposite ways of using one's knowledge. The
first use is for ideation (to proliferate ideas, options
and different points of view while deferring judgment) and the
second is for evaluation (to judge and select from those
ideas, options and points of view).
Each person could thus
be characterized as having a unique set of relative preferences
on these two information processing dimensions (experience-thinking
for gaining knowledge and ideation-evaluation for using
knowledge). This set of preferences would describe how the
person tends to prefer to learn and to prefer to use the knowledge
learned. Each person's unique set of preferences can then help
identify his or her own unique style of creative problem solving.
It's important to realize
that people fall somewhere between the two extremes of both dimensions.
For example, everyone learns partly by experiencing and partly
by abstract thinking and analysis, and everyone uses their knowledge
partly for ideation and partly for evaluation. There is no person
who uses one but not the other.
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